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Educational Degrees

Postgraduate Degree:
Master of Science (MSc) in Computer Games Technology
from
abertay Abertay University
from Sep 2024 to Aug 2025
Dundee, UK
Coursework:

Studied a range of subjects, including:

Graphics Programming

Advanced 3D Game Mathematics

Artificial Intelligence for Games

Networking for Games

Procedural Content Generation

Research Methodologies

Game Design and Development

Statistics and Data Analysis

Skill Development:

Enhanced game development skills and learnt more about the internal working of a game.

Developed several projects to understand the modules and participated in various events and jams.

Currently working on a research project involving a matchmaking system.


Projects Created during the program.
directx11

Living Landscape: A Dynamic Terrain Simulation using DirectX11
A dynamically tessellated terrain with height-mapped geometry, multiple lights, accurate shadows, a day-night cycle, and advanced real-time rendering. Powered by DirectX11 and C++, created for the Graphics module.
directx11

Living Landscape II
An advancement on the previous work done in Living Landscape I. Now the application has procedurally manipulated terrain, realistic volumetric clouds, and collision detection with a simple gameplay mechanic.
packetPew

PacketPew: A 2D Networked Shooter
A 2D multiplayer shooter with implementation for techniques such as prediction and interpolation in order to handle poor network conditions. Powered by SFML, created for the Networking module.
MSc Project

Synthetic Player Simulator for Comparing Matchmaking Systems
A simulation framework modelling 10,000 players to benchmark matchmaking algorithms. Modelled realistic player behaviours, such as smurfing, to replicate competitive multiplayer dynamics.
FSMvsFuzzy

STIG: FSM Vs Fuzzy Logic
An AI application where 2 techniques, FSM and Fuzzy Logic, are compared for the task of obstacle avoidance on a race track. Powered by Unity Engine and C#, created for the AI module.
2054

2054
A narrative-based game developed with a few 2nd year undergrad students. The player lives the life of a character and uncovers the key moments.






Undergraduate Degree:
Bachelor of Technology (B.Tech) in Computer Science And Engineering (Artificial Intelligence & Machine Learning)
from
aktu Dr. A.P.J. Abdul Kalam Technical University (AKTU)
from Sep 2020 to Jul 2024
Ghaziabad, India
Academic Performance:

Achieved a CGPA of 8.26 (82.6%).

Coursework:

Studied a diverse range of subjects, including but not limited to:

Engineering Physics

Programming for Problem Solving

Computer Organisation and Architecture

Universal Human Values

Design and Analysis of Algorithms

Web Designing & Development

Skill Development:

Enhanced game development skills and actively participated in game jams.

Developed several projects to further enhance knowledge and skills.

Writing and Publications:

Wrote for the college's science journal and technology magazine.

Published a research paper in the International Journal for Multidisciplinary Research (IJFMR).

Transcript



Senior Secondary School (12th):
Equivalent to UK's General Certificate of Education Advanced Level (GCE A-Level)
from
cbse Central Board of Secondary Education (CBSE)
completed in Jul 2020
Delhi, India
Academic Performance:

Achieved 90.6% marks.

Coursework:

Studied a diverse range of subjects, including:

English

Mathematics

Physics

Chemistry

Computer Science

Transcript



Secondary School (10th):
Equivalent to UK's General Certificate of Secondary Education (GCSE)
from
cbse Central Board of Secondary Education (CBSE)
completed in Mar 2018
Ghaziabad, India
Academic Performance:

Achieved 90.4% marks.

Coursework:

Studied a diverse range of subjects, including:

English

Mathematics

Hindi

Science

Social Science

Transcript